Beginner four-handed siteswaps
Prerequisites: Reading Four-Handed Siteswaps & Learn to pass / teach to pass | Helpful: Sync 6-club one-count and ppsps | Next: Add doubles, heffs, or zaps.
5-club one-count (744 and 726). Note how 5-club one-count (from learn to pass) is actually the four-handed siteswap 744
When you get more comfortable with the pattern, try flipping the 4s or throw self-zip instead:
Parsnip (77722). Another good beginner pattern is parsnip. Notice that we often automatically do zips without noticing them; it might be easier to focus on the passes, of which there always be three from the same hand, before changing sides.
Martin's one-count (77772). If you are comfortable with parsnip, add a club, resulting in 4 passes and a (fairly automatic) zip.
7-club one-count (7). Now add another club and leave out the zips. Especially the crossing singles should be lofty. If you drop a club continue in 77772, if you drop another one, continue in 77722 or 77272.
Mild madness (7777266). A well known juggling pattern, often juggled synchronously with fudged timing, makes a nice easy sideswap with selfs.
Jim's three-count, async (7746666). An four-handed siteswap version of Jim's three count (see Jim's patterns) without a hurry. Notice the extra time for a flip after every second pass from the asynchronous nature of four-handed siteswaps. (There are siteswap version for all Jim's patterns)
Other similar patterns to try. 77272, 774, 77466 (Jim's two-count), 7742744, 7747746