Ambled Patterns
Prerequisites: Scrambled V; recommended: Extra Club Rotating Feed; Next: Zippy or Takeouts in Four-handed Siteswaps
Ambeled patterns are extra-club versions of scrambled patterns, juggled on double passes. They are all based on the extra-club rotating feed in two-count vs four-count. Since the extra club is distributed across three, not two passers, ambled patterns are more approachable than extra-club roundabout patterns.
Ambled V
*Ambled V is the extra club version of Scrambled V. As described when introducing the base pattern, all passes are doubles and the feedes start left-handed, the pattern is one beat longer and the feeder has one extra pass to C in their feed, and B needs to fill one extra beat when walking across the pattern (e.g., double self, juggling slow, or triple pass).
TODO: switch left and righthand start
Hints: The carry has an extra beat to walk ("amble") across the pattern. The manipulator should look up immediately after the intercept to look for their next incoming pass. More than aiming for a specific placement, the feeder should try to throw the last two passes (caught by the previous manipulator) to the same place.
Several other scrambled patterns work with the same base pattern, for example Ambled Toast and Ambled B are a straightforward adaptation of Toast and B.
Ambled 3
The double passes, timing differences, and the extra beat create some challenges, so that not all patterns can be translated into ambled patterns easily, and some not at all. Ambled 3 is one of those patterns that needed a new solution.
Since the substitution of the pass on beat 4 is for a double pass, it takes an extra beat and would be placed just after beat 6, but the manipulator also needs to intercept the pass to B on beat 5, before they place the substitution! The common solution here is for the manipulator to first steal the substituted pass (late, on the handle) and then turn to face A and throw a self with that hand to catch the intercept (also late, on the handle), and only then handing in the substitution as a zap. That is, the manipulator briefly has three clubs. Ideally the manipulator has both clubs on the handle to do the self-zap combination, rather than flipped. This trick is commonly referred to as time travel.
This can be difficult to read this all in the Aidan notation. The problem is that it is not only relevant when clubs are thrown, but also how long they are in the air and when they land. Causal arrows can be helpful approximations for how long clubs are in the air (they land a little after the end of the arrow). So if a club is stolen while a substituted club has not landed yet, the manipulator will have more than two clubs. The local notation makes it clearer what actually happens.
Unicorn Charge (5 Persons)
Just as multiple scrambled manipulators can be combined in the same pattern, the same can be done for ambled patterns. The most common one is Unicorn Charge, which is the extra-club version of Scrambled 3-V, combining the manipulators of Ambled V and Ambled 3.
Other Ambled Patterns and Combinations
Assuming always a sequence of carry-substitution-intercept on right-handed beats (but not necessarily every other beat), there are 45 ambled patterns, where many but not all roughly correspond to a scrambled pattern. For most of them videos can be found on passing.zone.
TODO Use this sheet currently: https://passing.zone/lukas-ambled-sheet/ -- but should be translated into normal notation when things are thrown.
Many combinations of these work, including Ambled B on Toast