Appendix: 8-club one-counts
There are many ways to juggle 8-club one-count, scattered through several chapters. This tries to collect them in one place:
- Singles vs doubles -- Four-handed siteswap 79, see compatible siteswaps
- both straight or both crossing (i.e., swapping A and B positions)
- Zaps vs triples -- Four handed siteswap 5b
- Crossing doubles -- Synchronous pattern 4p, see advanced synchronous patterns
- usually crossing, but straight also possible
- Single, double, triple -- Synchronous pattern 3p4p5p
- trick throw in crossing doubles or run continously
- Crossing singles -- Synchronous pattern 4p, thrown with singles, see advanced synchronous patterns
- Straight singles -- Synchronous pattern 4p, thrown with singles, see advanced synchronous patterns
- Alternating hands or throwing left and right synchronously
- Various lanes, e.g., all inside vs all outside, inside-outside, inside-inside-outside-outside, both hands passing left/right of all incoming passes, ...
- Blinky -- Synchronous left and right hand passes from passer B, see beyond classic synchronous patterns
- Straight and crossing
- Async passer can switch between straight and crossing at any time
- Throw 8 to change sides in blinky