Appendix: 8-club one-counts

There are many ways to juggle 8-club one-count, scattered through several chapters. This tries to collect them in one place:

  • Singles vs doubles -- Four-handed siteswap 79, see compatible siteswaps
    • both straight or both crossing (i.e., swapping A and B positions)
  • Zaps vs triples -- Four handed siteswap 5b
  • Crossing doubles -- Synchronous pattern 4p, see advanced synchronous patterns
    • usually crossing, but straight also possible
  • Single, double, triple -- Synchronous pattern 3p4p5p
    • trick throw in crossing doubles or run continously
  • Crossing singles -- Synchronous pattern 4p, thrown with singles, see advanced synchronous patterns
  • Straight singles -- Synchronous pattern 4p, thrown with singles, see advanced synchronous patterns
    • Alternating hands or throwing left and right synchronously
    • Various lanes, e.g., all inside vs all outside, inside-outside, inside-inside-outside-outside, both hands passing left/right of all incoming passes, ...
  • Blinky -- Synchronous left and right hand passes from passer B, see beyond classic synchronous patterns
    • Straight and crossing
    • Async passer can switch between straight and crossing at any time
    • Throw 8 to change sides in blinky